The Division: Heartland

Company: Ubisoft Stockholm When: May 2023 to September 2023 Genres: Online, third-person, multiplayer, survival Engine: Snowdrop (Ubisoft internal) Platform: PC, console Overview My main focus for this project was tools and pipeline, working together with the animation and tech art teams at Ubisoft Red Storm to map out issues with their existing setup, and worked towards upgrading to the latest tools from Snowdrop while maintaining compatibility with their existing assets. ...

1 September 2023

Ubisoft Scalar

Company: Ubisoft Stockholm When: January 2023 to March 2023 What: Engine tech, cloud, micro-services Project info Overview Worked with the Scalar content team to develop a Python micro-service for converting USD data to/from the format of our internal animation system. I also worked on several other related systems while on another unannounced project at Ubisoft Stockholm.

1 March 2023

Unannounced Game (New IP)

Company: Ubisoft Stockholm When: March 2020 to January 2023 What: Game based on new IP, using Ubisoft Scalar cloud tech Overview I started work on this project as an animator, doing various prototype animations and rigs using both Motionbuilder and Maya, either getting into our Xsens motion capture suit or doing keyframe animation depending on the task. In late 2021, I officially moved over to technical animation, and started working on learning Python and developing the animation pipeline for the project together with the technical animation director. I also continued doing rigging and character implementation work, and took part in building tools for Ubisoft Scalar. ...

1 September 2021

Avatar: Frontiers of Pandora

Company: Ubisoft Stockholm When: January 2019 to March 2020 Genres: Action-adventure, open world, single-player, multiplayer Engine: Snowdrop (Ubisoft internal) Platform: PC, console Overview I worked as an animator on the narrative team, where I did some cinematic work, but mainly focused on animation for the game’s dialogue system. Working with the animation lead, I helped develop the motion capture workflow and planned and directed the first shoot for the dialogue system animation. ...

1 March 2020