
Unannounced Mobile Game (Existing IP)
Company: Noid When: September 2023 to December 2024 Genres: Online, 3D, multiplayer, adventure. Engine: Unity Platform: Mobile Overview As the only technical animator on small team, I was responsible for the animation pipeline and tools, character rigging (Blender and Motionbuilder), character setup and hair-sim in Unity, as well as supporting the animation team in their work. Project Video Video Breakdown Pipeline installer Python CLI app, using Click and PyInstaller Uses uv to manage tools and Python setup Sets up Artifactory auth, uv, Python and all pipeline tools Creates desktop shortcuts for all tools (Motionbuilder 2024, Blender 3.6 and Blender 4.2) Blender and Motionbuilder Animation exporter Qt (PySide) and Pydantic Shared UI across Blender and Motionbuilder Export one or multiple takes/actions to multiple locations Store exporter settings in current scene Blender asset browser tools Add project asset libraries to Blender on launch, and sync them with SVN Export assets from current file to project asset libraries, using tags Blender weight-transfer tool Transfer skin-weights from one source mesh to one or several target meshes Transfer skin-weights to all LOD steps Blender debugging and testing Start debug server in Blender and connect with VS Code Run tests or launch Blender directly from VS Code Run tests with Blender from terminal Skip UI tests if Blender is running in background mode


