Europa Universalis V: Announcement Trailer

Overview This was the first project I worked on as a consultant, thanks to Svep Studios for the confidence! Breakdown I was responsible for all of the character rigs in the trailer, as well as handling the animation for the army shots (00:41 and 01:10) using motion capture and cloth simulation in Maya. All of the rigs, including the horse, was done with Human IK in Maya, with some additional custom rigging for the reigns and the stirrups on the horse. ...

12 May 2025

Avatar: Frontiers of Pandora

Company: Ubisoft Stockholm When: January 2019 to March 2020 Genres: Action-adventure, open world, single-player, multiplayer Engine: Snowdrop (Ubisoft internal) Platform: PC, console Overview I worked as an animator on the narrative team, where I did some cinematic work, but mainly focused on animation for the game’s dialogue system. Working with the animation lead, I helped develop the motion capture workflow and planned and directed the first shoot for the dialogue system animation. ...

1 March 2020

Rage 2

Company: Avalanche Studios When: April 2017 to December 2018 Genres: First-person shooter, open world, single-player. Engine: Apex (Avalanche internal) Platform: PC and console Overview I worked as an animator on the narrative team, being involved in all of the in-game cinematics for the game in some form. I was part of the planning and on set for all of the motion capture shoots, and managed the scene assembly for all of the cinematics. ...

1 December 2018