Europa Universalis V: Pre-Purchase Trailer

Overview Another project I got to work on with the awesome people at Svep Studios. This time I handled the skinning and posing of all the miniatures in the trailer. Breakdown We received rigged in-game character assets as FBX files, together with high-poly static meshes. I set up a workflow in Maya for transferring the skinning to the high-poly models, with some manual touch-ups where needed, posed the models with various weapons and equipment and then exported multiple variations per character and pose as static meshes that the team at Svep could use in the trailer. ...

9 September 2025

Europa Universalis V: Announcement Trailer

Overview This was the first project I worked on as a consultant, thanks to Svep Studios for the confidence! Breakdown I was responsible for all of the character rigs in the trailer, as well as handling the animation for the army shots (00:41 and 01:10) using motion capture and cloth simulation in Maya. All of the rigs, including the horse, was done with Human IK in Maya, with some additional custom rigging for the reigns and the stirrups on the horse. ...

12 May 2025

Unannounced Game (New IP)

Company: Ubisoft Stockholm When: March 2020 to January 2023 What: Game based on new IP, using Ubisoft Scalar cloud tech Overview I started work on this project as an animator, doing various prototype animations and rigs using both Motionbuilder and Maya, either getting into our Xsens motion capture suit or doing keyframe animation depending on the task. In late 2021, I officially moved over to technical animation, and started working on learning Python and developing the animation pipeline for the project together with the technical animation director. I also continued doing rigging and character implementation work, and took part in building tools for Ubisoft Scalar. ...

1 September 2021

Avatar: Frontiers of Pandora

Company: Ubisoft Stockholm When: January 2019 to March 2020 Genres: Action-adventure, open world, single-player, multiplayer Engine: Snowdrop (Ubisoft internal) Platform: PC, console Overview I worked as an animator on the narrative team, where I did some cinematic work, but mainly focused on animation for the game’s dialogue system. Working with the animation lead, I helped develop the motion capture workflow and planned and directed the first shoot for the dialogue system animation. ...

1 March 2020