Avatar: Frontiers of Pandora

Company: Ubisoft Stockholm When: January 2019 to March 2020 Genres: Action-adventure, open world, single-player, multiplayer Engine: Snowdrop (Ubisoft internal) Platform: PC, console Overview I worked as an animator on the narrative team, where I did some cinematic work, but mainly focused on animation for the game’s dialogue system. Working with the animation lead, I helped develop the motion capture workflow and planned and directed the first shoot for the dialogue system animation. ...

1 March 2020

Rage 2

Company: Avalanche Studios When: April 2017 to December 2018 Genres: First-person shooter, open world, single-player. Engine: Apex (Avalanche internal) Platform: PC and console Overview I worked as an animator on the narrative team, being involved in all of the in-game cinematics for the game in some form. I was part of the planning and on set for all of the motion capture shoots, and managed the scene assembly for all of the cinematics. ...

1 December 2018