Overview
Another project I got to work on with the awesome people at Svep Studios.
This time I handled the skinning and posing of all the miniatures in the trailer.
Breakdown
We received rigged in-game character assets as FBX files, together with high-poly static meshes. I set up a workflow in Maya for transferring the skinning to the high-poly models, with some manual touch-ups where needed, posed the models with various weapons and equipment and then exported multiple variations per character and pose as static meshes that the team at Svep could use in the trailer.
