Overview
This was the first project I worked on as a consultant, thanks to Svep Studios for the confidence!
Breakdown
I was responsible for all of the character rigs in the trailer, as well as handling the animation for the army shots (00:41 and 01:10) using motion capture and cloth simulation in Maya.
All of the rigs, including the horse, was done with Human IK in Maya, with some additional custom rigging for the reigns and the stirrups on the horse.
