• Company: Ubisoft Stockholm
  • When: January 2019 to March 2020
  • Genres: Action-adventure, open world, single-player, multiplayer
  • Engine: Snowdrop (Ubisoft internal)
  • Platform: PC, console

Overview

I worked as an animator on the narrative team, where I did some cinematic work, but mainly focused on animation for the game’s dialogue system.

Working with the animation lead, I helped develop the motion capture workflow and planned and directed the first shoot for the dialogue system animation.

Image from a motion capture shoot for the Avatar dialogue system