Unannounced Mobile Game (Existing IP)

Company: Noid When: September 2023 to December 2024 Genres: Online, 3D, multiplayer, adventure. Engine: Unity Platform: Mobile Overview As the only technical animator on small team, I was responsible for the animation pipeline and tools, character rigging (Blender and Motionbuilder), character setup and hair-sim in Unity, as well as supporting the animation team in their work. Project Video Video Breakdown Pipeline installer Python CLI app, using Click and PyInstaller Uses uv to manage tools and Python setup Sets up Artifactory auth, uv, Python and all pipeline tools Creates desktop shortcuts for all tools (Motionbuilder 2024, Blender 3.6 and Blender 4.2) Blender and Motionbuilder Animation exporter Qt (PySide) and Pydantic Shared UI across Blender and Motionbuilder Export one or multiple takes/actions to multiple locations Store exporter settings in current scene Blender asset browser tools Add project asset libraries to Blender on launch, and sync them with SVN Export assets from current file to project asset libraries, using tags Blender weight-transfer tool Transfer skin-weights from one source mesh to one or several target meshes Transfer skin-weights to all LOD steps Blender debugging and testing Start debug server in Blender and connect with VS Code Run tests or launch Blender directly from VS Code Run tests with Blender from terminal Skip UI tests if Blender is running in background mode

22 December 2024

The Division: Heartland

Company: Ubisoft Stockholm When: May 2023 to September 2023 Genres: Online, third-person, multiplayer, survival Engine: Snowdrop (Ubisoft internal) Platform: PC, console Overview My main focus for this project was tools and pipeline, working together with the animation and tech art teams at Ubisoft Red Storm to map out issues with their existing setup, and worked towards upgrading to the latest tools from Snowdrop while maintaining compatibility with their existing assets. ...

1 September 2023

Ubisoft Scalar

Company: Ubisoft Stockholm When: January 2023 to March 2023 What: Engine tech, cloud, micro-services Project info Overview Worked with the Scalar content team to develop a Python micro-service for converting USD data to/from the format of our internal animation system. I also worked on several other related systems while on another unannounced project at Ubisoft Stockholm.

1 March 2023

Unannounced Game (New IP)

Company: Ubisoft Stockholm When: March 2020 to January 2023 What: Game based on new IP, using Ubisoft Scalar cloud tech Overview I started work on this project as an animator, doing various prototype animations and rigs using both Motionbuilder and Maya, either getting into our Xsens motion capture suit or doing keyframe animation depending on the task. In late 2021, I officially moved over to technical animation, and started working on learning Python and developing the animation pipeline for the project together with the technical animation director. I also continued doing rigging and character implementation work, and took part in building tools for Ubisoft Scalar. ...

1 September 2021

Avatar: Frontiers of Pandora

Company: Ubisoft Stockholm When: January 2019 to March 2020 Genres: Action-adventure, open world, single-player, multiplayer Engine: Snowdrop (Ubisoft internal) Platform: PC, console Overview I worked as an animator on the narrative team, where I did some cinematic work, but mainly focused on animation for the game’s dialogue system. Working with the animation lead, I helped develop the motion capture workflow and planned and directed the first shoot for the dialogue system animation. ...

1 March 2020

Rage 2

Company: Avalanche Studios When: April 2017 to December 2018 Genres: First-person shooter, open world, single-player. Engine: Apex (Avalanche internal) Platform: PC and console Overview I worked as an animator on the narrative team, being involved in all of the in-game cinematics for the game in some form. I was part of the planning and on set for all of the motion capture shoots, and managed the scene assembly for all of the cinematics. ...

1 December 2018